![]() ![]() That's why the PVE content has a price tag on it, essentially to facilitate the work needed to make the content possible.įrom what I've gathered, if you don't care about the PvE content, then you get all of the other features of OW2 for free. So they needed to develop a new/reworked engine for OW2 to allow for expansion of features. Then echo just exacerbates that, with a potential of 8v8 if each team has an ashe and echo and they all use bob at the same time. So before they decided to switch to 5v5,they had to work it so the game could facilitate 7v7. ![]() Even when he dies, he gets a proper icon in the kill feed like players do. He can be healed, nano'd, discorded, CC'd, and contest a point. The game was designed for 6v6, and Ashe's ult counts Bob as a player. There's also more examples of the engines limitations, like Ashe. So they needed a new engine to release new PvE content. Jeff Kaplan even said, that's as far as they can stretch the current OW1 engine in regards to PvE content. The problem is, with the last pve event they released, storm rising, the one in Havana.
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